Operation Skin-Jobs
A downloadable project
Skin Jobs is a 2-4 Player "spy verses spy" action table top game. However these aren't your traditional spies but cybernetically enhanced life forms that are trained for hardened combat and of course computer-net-running.
The plan to accomplish the game development is to use Unreal Engine's visual scripting environment called Blueprints. I will also get assistance from close programming friends who also use Blueprints. The game environment will be streamlined and UI will be graphically simple and direct. Models are ready to be animated and will be repurposed when it makes sense.
Developing the gameplay so that it is fun will actually be the greatest challenge and so most of the focus will on that. Skin Jobs is being designed with a cinematic experience in mind where the players feel like they have the power to direct the flow of how they can overcome obstacles, set traps, sabotage opponents and destroy enemy encounters along the way to meet their objectives.
- Two Spy Players Verses A.I. Enemies:
- Endoskeleton Form - Spawn form for both players
- Skin Form - Phantom Skin, Bomber Skin
- Armored Form - Phantom Armored, Bomber Armored
- Three AI Enemy Types : Drifter Skeleton, Sentinel Skeleton, Abomination Boss-like-Skeleton (Game A.I. Controllers).
Objectives: Player with more accomplished objectives at the end of the game wins.
- Objective #1: Find the assigned skin design ( Data Block )by interfacing with archive terminals.
- Objective #2: Take the skin design and replicate it at any replicator. (Six green power power blocks get added to your power pool when replicated).
- Objective #3: Retrieve the skin compatible cyberware data block from a archive terminal.
- Objective #4: Replicate the cyberware design with the retrieved data block. You can then equip the cyberware on your Skin.
- Objective #5: Kill at least one enemy spy in the facility.
- Objective #6: Destroy the AI Core.
- Objective #7: Exit the facility on an enter/exit token.
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UI Blocks
Power Blocks - (Value Distributed between the Cores) - Drag and Drop UI distribution
Skeletal [x][x][x][x][x][x] Skin [][][][][][]
Cores:
Move- ( Travel, Dodge, Close Combat & Network Diving speed )
[][][][][][]
Combat - ( For engaging in hard weapons combat and close combat )
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Software - ( For running software programs )
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Anticipation - ( Minimum value 3 to maintain x2 effectiveness, minimum of 6 for x3 )
[][][][][][]
Modifier Pools:
Speed Up ( Adds Running, Dodge, Close Combat & Network Diving speed )
[][][][][][]
Stunned ( Subtracts Running, Dodge, Close Combat & Network Diving speed )
[][][][][][]
Power Up ( Adds Effectiveness )
[][][][][][]
Drain ( Subtracts Effectiveness )
[][][][][][]
Assets: ( Inventory )
Weapons in possession ( Move, Combat Or Software Dependent )
Hard and soft disposables ( Move Dependent )
Cyberware activated ( Move, Combat Or Software Dependent )
Drones activated ( Software Dependent )
Traps activated ( Software Dependent )
Stored Data Blocks From Archives: ( Digitized blocks of data or software programs - carried on person for gaining access to corresponding CT Stations or running programs on CT Stations )
- Archive Blocks (Use these software programs at Archive CT stations )
- Encounter Blocks ( Use these software programs at Encounter CT stations )
- Doorway Blocks ( Use these software programs at Doorway CT stations )
- Vault Blocks ( Used to access hardware )
- Replicator Blocks ( Used to replicate complex cyberware and other materials )
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CT Stations And Assets
Computer Terminal Stations: ( With Content or Actions Menu )
- Archive CT station
- Encounter CT station
- Doorway CT station
- Vault CT station
- Replicator CT station
Hardware Assets: ( Found in Vaults )
- Plasma Sword - Inflicts 2 damage in close combat ( Core requirements: 2 Move, 1 Combat )
- Machine Pistol - Inflicts 1 damage in range combat ( Core requirements: 1 Combat )
- Laser Rifle - Inflicts 3 damage in range combat ( Core requirements : 1 Software, 3 Combat )
- Grenade Launcher - Inflicts 4 damage in range combat ( Core requirements : 2 Software, 3 Combat )
- Machine Pistol Upgrade - x2 damage (Core requirements: 1 Software, 1 Combat)
- Body Shield - ( Prevents 1 damage Per 1 Software Core )
- Repair Kit - Repairs 2 skeletal blocks - Clears all negative modifiers ( Hard Disposable )
- Regen Kit - Repairs 2 skin blocks - Clears all negative modifiers ( Hard Disposable )
Software Assets: ( Found in archive terminals )
- Lock/ Unlock Door- Locks or unlocks a CT station doorway ( Soft Disposable - Core requirements: 1 Software )
- Rig Explosive Door - Explodes when doorway is activated, 2 damage occurs within a 2 hex radius ( Soft Disposable - Core requirements: 1 Software )
- Access Magnetic Floor - When activated, greatly slows travel speed by 90% through a 3 hex radius ( Soft Disposable - Core requirements: 2 Software )
- Access Acid Gun Turrets - Corrosive damage, inflicts 3 damage over 3 minutes of time ( Soft Disposable - Core requirements: 2 Software )
- Enslave Drifter, Sentinel, Abomination - (Soft Disposable - Core requirements: 3 Software)
- Targeting Software - ( Aim assist, permanent weapons upgrade for use with any ranged weapon - Core requirements: 2 Software, 1 Combat )
Cyberware Assets: ( Found in vaults or materialized at replicator terminals )
- Shock Gloves - ( No skin required) - Inflicts 1 damage in close combat( Core requirements: 1 Software, 1 Move, 1 Combat )
- Bomber Skin - Can rig 1 CT station to explode ( Core requirements: 5 Software )
- Sticky Bombs - (Requires Bomber Skin) Inflicts 4 damage ( Core requirements: 2 Software, 2 Move )
- Phantom Skin - Phantom Touch provides x3 modifier in close combat ( Core requirements: 2 Software, 1 Combat, 1 Move )
- Phantom Beam - (Requires Phantom Skin) Inflicts 4 damage ( Requires Phantom Skin - Core requirements: 5 Software, 2 Combat)
Spies:
Animations/ Effects:
Activation/ Spawn In
Hand to Hand 3 hit combo
6 Speed Travel (Slow walk to sprint)
Push
Dodge
Machine Pistol
Plasma Sword 3 hit combo
Laser Rifle
Grenade Launcher
Shock Glove Grapple
Shock Glove Swipe
Use Disposable
Receive Damage/ Pushed
Death
A.I. Enemies:
Drifter
Power Blocks [x][x][x][x][x]
Move[][][][]
Combat []
Software []
Anticipation [][][]
Animations/ Effects:
Activation/ Spawn In
Shock Glove Grapple
Shock Glove Swipe
Idle
Walk
Run
Receive Damage/ Pushed
Death
Sentinel
Power Blocks [x][x][x][x][x][x][x]
Move[][][][][]
Combat [][][][]
Software [][]
Anticipation [][][]
Laser Rifle
Targeting Software
Animations/ Effects:
Activation/ Spawn In
Fire Laser Rifle
Idle
Walk
Run
Receive Damage/ Pushed
Death
Abomination
Power Blocks [x][x][x][x][x][x][x][x][x][x][x][x]
Move[][][]
Combat [][][]
Software [][][]
Anticipation [][][][][][]
Laser Rifle
Grenade Launcher
Targeting Software
Body Shield
Animations/ Effects:
Activation/ Spawn In
Fire Laser Rifle
Fire Grenade Launcher
Use Targeting Software
Use Body Shield
Idle
Walk
Run
Receive Damage/ Pushed
Death
Status | Prototype |
Category | Other |
Author | JPWestmas |
Genre | Action, Strategy |
Tags | Dungeon Crawler, Sci-fi, Unreal Engine |
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